One of the articles that appears in the seventeenth issue if the HTH periodical Unboxed, written by Heather McCreery-Kellert and Sheli O. Smith. This article has them discuss they are seeking out ways to use educational video games (like Minecraft) as a tool and application for learning. Specifically, they are exploring how Minecraft might be used with Transdisciplinary Problem-Based Learning (TPBL) to enhance student engagement and critical thinking through differentiation and collaboration.